501 research outputs found
Construction of High-Precision Adiabatic Calorimeter and Thermodynamic Study on Functional Materials
In this chapter, a high-precision fully automated adiabatic calorimeter for heat capacity measurement of condensed materials in the temperature range from 80 to 400Â K was described in detail. By using this calorimeter the heat capacity and thermodynamic properties of two kinds of function materials, ionic liquid and nanomaterials, were investigated. The heat capacities of IL [EMIM][TCB] were measured over the temperature range from 78 to 370Â K by the high-precision-automated adiabatic calorimeter. Five kinds of nanostructured oxide materials, Al2O3, SiO2, TiO2, ZnO2, ZrO2, and two kinds of nanocrystalline metals: nickel and copper were investigated from heat capacity measurements. It is found that heat capacity enhancement in nanostructured materials is influenced by many factors, such as density, thermal expansion, sample purity, surface absorption, size effect, and so on
Parametric editing of clothed 3D avatars
Easy editing of a clothed 3D human avatar is central to many practical applications. However, it is easy to produce implausible, unnatural looking results, since subtle reshaping or pose alteration of avatars requires global consistency and agreement with human anatomy. Here, we present a parametric editing system for a clothed human body, based on use of a revised SCAPE model. We show that the parameters of the model can be estimated directly from a clothed avatar, and that it can be used as a basis for realistic, real-time editing of the clothed avatar mesh via a novel 3D body-aware warping scheme. The avatar can be easily controlled by a few semantically meaningful parameters, 12 biometric attributes controlling body shape, and 17 bones controlling pose. Our experiments demonstrate that our system can interactively produce visually pleasing results
The swimming behavior of the aquatic larva of Neoneuromus ignobilis (Megaloptera: Corydalidae: Corydalinae).
In order to explore the pattern and significance of swimming, through photos and videos we observed and recorded the swimming behavior of the aquatic larvae of Megaloptera in detail for the first time using the endemic Chinese species Neoneuromus ignobilis Navas, 1932 as the test insect, which were collected from the Dadu River and reared in nature-simulated environments. Four swimming postures are recognized and described herein in detail, i. e., vertical, parallel, back and side swimming, and these postures were used by the larvae disproportionately, with a frequency of 89.08%, 5. 49%, 4. 40% and 0. 61% , respectively. The swimming larvae tend to pose their body into an S-shape, with various degree of sinuation. By changing the directions of the head and tail, they can easily rise up or sink and change swimming postures. The propulsion was generated by the wriggling of the body while the legs were mostly held close to the body. Larvae of different instars varied greatly in swimming ability, the 6th ins tar larvae being the best and most active swimmer compared to the 2nd and final instars. The larvae may also employ complex defense behaviors not often known from relatively ancient insect groups, like chemical defense as secretion from the end of abdomen
Downlink Channel Covariance Matrix Reconstruction for FDD Massive MIMO Systems with Limited Feedback
The downlink channel covariance matrix (CCM) acquisition is the key step for
the practical performance of massive multiple-input and multiple-output (MIMO)
systems, including beamforming, channel tracking, and user scheduling. However,
this task is challenging in the popular frequency division duplex massive MIMO
systems with Type I codebook due to the limited channel information feedback.
In this paper, we propose a novel formulation that leverages the structure of
the codebook and feedback values for an accurate estimation of the downlink
CCM. Then, we design a cutting plane algorithm to consecutively shrink the
feasible set containing the downlink CCM, enabled by the careful design of
pilot weighting matrices. Theoretical analysis shows that as the number of
communication rounds increases, the proposed cutting plane algorithm can
recover the ground-truth CCM. Numerical results are presented to demonstrate
the superior performance of the proposed algorithm over the existing benchmark
in CCM reconstruction
Thermodynamic Property Study on the Complexes of Rare- Earth Elements with Amino Aids
In this chapter, the following three rare-earth complexes with amino acids, Eu(Glu)(Im)5(ClO4)3⋅3HClO4⋅6H2O, Nd(Gly)2Cl3⋅3H2O, and La(Glu)(Im)6(ClO4)3⋅4HClO4⋅4H2O, are synthesized and characterized by element analysis, infrared (IR) spectrum, and x-ray diffraction (XRD) analysis. The thermodynamic property studies on these complexes are performed. For the first one, Eu(Glu)(Im)5(ClO4)3⋅3HClO4⋅6H2O, the low temperature heat capacity, phase transition, and thermodynamic functions are determined by adiabatic calorimetry. For the second one, Nd(Gly)2Cl3⋅3H2O, the molar dissolution enthalpy and standard molar enthalpy of formation are determined by isoperibol solution reaction calorimetry. For the third one, La(Glu)(Im)6(ClO4)3⋅4HClO4⋅4H2O, the microcalorimetry is used to investigate the interaction between the complex and the Escherichia coli DH5α to elucidate the biological effects of the complex
Realtime reconstruction of an animating human body from a single depth camera
We present a method for realtime reconstruction of an animating human body, which produces a sequence of deforming meshes representing a given performance captured by a single commodity depth camera. We achieve realtime single-view mesh completion by enhancing the parameterized SCAPE model. Our method, which we call Realtime SCAPE, performs full-body reconstruction without the use of markers. In Realtime SCAPE, estimations of body shape parameters and pose parameters, needed for reconstruction, are decoupled. Intrinsic body shape is first precomputed for a given subject, by determining shape parameters with the aid of a body shape database. Subsequently, per-frame pose parameter estimation is performed by means of linear blending skinning (LBS); the problem is decomposed into separately finding skinning weights and transformations. The skinning weights are also determined offline from the body shape database, reducing online reconstruction to simply finding the transformations in LBS. Doing so is formulated as a linear variational problem; carefully designed constraints are used to impose temporal coherence and alleviate artifacts. Experiments demonstrate that our method can produce full-body mesh sequences with high fidelity
Fast capture of textured full-body avatar with RGB-D cameras
We present a practical system which can provide
a textured full-body avatar within three seconds. It uses sixteen
RGB-depth (RGB-D) cameras, ten of which are arranged
to capture the body, while six target the important
head region. The configuration of the multiple cameras is
formulated as a constraint-based minimum set space-covering
problem, which is approximately solved by a heuristic algorithm.
The camera layout determined can cover the fullbody
surface of an adult, with geometric errors of less than
5 mm. After arranging the cameras, they are calibrated using
a mannequin before scanning real humans. The 16 RGB-D
images are all captured within 1 s, which both avoids the
need for the subject to attempt to remain still for an uncomfortable
period, and helps to keep pose changes between different
cameras small. All scans are combined and processed
to reconstruct the photo-realistic textured mesh in 2 s. During
both system calibration and working capture of a real
subject, the high-quality RGB information is exploited to assist
geometric reconstruction and texture stitching optimization
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